With every FromSoftware release, there is discussion about difficulty and accessibility. While some might say Elden Ring is basically “Dark Souls 4”, it feels like the next few entries put together with some smart additions to make it accessible while still very challenging. Over the years, I’ve enjoyed and spent a ton of time in games like The Witcher 3, Ghost of Tsushima, and recent Assassin’s Creed games, but Elden Ring’s open world feels like a breath of fresh air that also happens to try and choke you right from the start. It builds on its strengths by expanding that formula into one of the best open worlds gaming has seen. Having now been a month since release, I wanted to focus on how Elden Ring is a month later on Xbox Series X and how my opinions on some parts of it have changed since early last month.ĭespite being a new IP, Elden Ring is very much a big extension of Dark Souls. With Elden Ring, there were many aspects of the game that made me want to not play anything else and constantly try new things. There are exceptions like Dark Souls: Remastered where I played it later on Nintendo Switch after initially playing it on PS4. Over the years, I’ve ended up owning every recent FromSoftware game across every platform, but focusing on a single platform for my main playthrough. I’ve been playing it since release day across Xbox Series X, PS5, PS4 Pro, and even PC testing out different builds, seeing how it has changed with patches, and basically enjoying almost every moment in the Lands Between. Since launch, it has seen some notable updates, huge sales numbers, and has basically taken over any gaming discussions among my friends online – including those who usually ignore FromSoftware’s releases. It has been about a month since Bandai Namco Entertainment and FromSoftware’s massive open world action RPG Elden Ring released worldwide.
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