![]() Other times you get things like a 10% damage boost for a weapon class you don't have. like c'mon, what even is that doing? Like, I can barely feel the effect of it, and I honestly don't know if it's useful, as it feels like it would just get you shot more while your in the air. I just got one that reduces gravity by 5%. On each run you get stacked with passives, but so few of them seem impactful, some of them almost unnoticable.Sometimes the boss can use an AOE attack that hits through walls and seems very difficult to avoid. If you don't do that, it has some hit-scan laser beam that shreds you very quickly. ![]() You can mostly beat it by hiding behind a pillar. It doesn't really feel all that skill based. The only boss fight in the game that I've seen is kind of lame.The character cosmetics seem to come at a very slow rate, and none of the options I've seen seem all that exciting The game is packed full of cosmetics, but most of them are weapon cosmetics.I find that a little disappointing, because ultimately I'm just pushing forward endlessly, not to achieve anything in particular. You're seeking to defeat 'the virus' but there's no end-stage or anything like that as with other roguelikes (at least I don't believe there is). There's no obvious antagonist or goal in the game.You get one meaningful conversation at the start of the game, and that's it really. Narratively, everything seems forgettable.You can get out, but it takes like 5 seconds for whatever reason. ![]()
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